Archive for the 'Mac' Category

And Yet, It Is Incredible

August 23rd, 2009 | Category: Demo, Hype Machine, Impressions, Indie games, Mac, PC, Platformers, Puzzle, WiiWare

And Yet It Moves, a puzzling solving platformer from independent developer developer Broken Rules for the Mac, PC, and soon coming to WiiWare, will instantly make you think of Braid.  Though the two games look and play nothing alike, Braid has somewhat become the mantle-piece for indie games in the gaming subconcious, the shining example of the greatness than can be achieved without a big-name publisher and developers who want to think outside of the box.  It doesn’t help that both are platformers, either, but as soon as you set your fingers to the five keys that control the world of And Yet It Moves you will become engrossed in a game that stands alone. Read more

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Spore coming to Mac this year

January 17th, 2008 | Category: Hardware, Mac, OMG1!!1!, PC

While Macs may not be known for gaming (probably due to the fact that the selection of games on them is worse then the selection of porn at your local library), occasionally a big title is ported anyway. It was recently announced at the Macworld Expo that one of the most anticipated games of the year would be making its way to Mac soon - Spore. Not only that, but it will be available at the same time as on PC, instead of months or even years later once everyone has stopped caring. The game will be made to work on Macs with TransGaming’s Cider Portability Engine, which means it will only play on Intel Macs.

While it’s great news that an important title like Spore is coming to Mac on day one, it really doesn’t mean much since it’s basically just the PC version put through Cider so it works on Intel Macs too - it’s still not actually built or optimized for Mac. When all they have to do is wrap a game in the Cider Portability Engine and suddenly it runs on Macs, why isn’t every game released on Mac? It seems like there’s really nothing to it besides a licensing fee.

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