Aug 18

Lost and Found: The Darkness Shines

In 2004, Starbreeze Studios made a name for itself with the original Xbox hit, The Chronicles of Riddick: Escape from Butcher Bay. After successfully launching into a sea of critical praise, Starbreeze shifted gears to the next generation of consoles. In 2005 they announced their next game, a first-person-shooter based on the comic book series, The Darkness. A FPS starring a mobster possessed by demons? It was a risky move, to say the least, but Starbreeze managed to pull it off. Continue reading to find out what makes The Darkness one of the first hidden gems of this generation.

Set in a crime-filled New York City, The Darkness takes its plot very seriously. You’ll notice this immediately from the opening scene, which pays homage to the tram car ride from the original Half Life. But instead of being a peaceful arrival to work, The Darkness opens up to a wonderfully directed, semi-playable car chase scene. Introduced as Jackie Estacado, a hit man for the mob, you must defend the vehicle with your shotgun. Another notable scene involves a SWAT team assault on a building. Scripted sequences like these are a cut above what you’ve seen anywhere else.

One of the reasons that I enjoyed The Darkness is all the cool abilities like the ‘Demon Arms’. The Demon Arms can stab any movable element in the environment, including humans. Carrying people around the level, kabobed on your Arm, using them for clubbing other enemies never gets old. Or how about picking up a car and throwing it into a crowd? Are the cops using their cruiser as cover? Whip out your Demon Arm and hit them with their own car! Another cool ability that you get later on in the game acts like a black hole sucking everything into it. My personal favorite is simply watching the demons rip the hearts from their victims, which provides extra darkness energy to keep them going. Along with these darkness powers, the player also gets the ability to control four different types of Darklings. Think of these Darklings as attack dogs, only if your dog was smoking a cigar, wearing an army helmet, and shooting a mini-gun. Good times.

Good Times

It’s not just about the Darklings and demon powers. The Darkness boasts your standard FPS weaponry as well. Shotguns? Machine guns? Pistols? Check, check and check, all accounted for. But Starbreeze added a little something special to the shooting, namely execution kills. These are triggered simply by shooting someone within reachable range. Did someone just stop shooting to reload? Run up on him, ram your pistol in his mouth and pull the trigger. What I really liked about the execution kills is that the camera doesn’t cut away from the first-person view. They happen as your playing from the characters point of view. Each weapon has a different execution kill and they will change depending on how you’re facing the enemy. Using combinations of darkness powers, Darklings and execution kills give the combat some major personality to The Darkness’ gameplay.

The Darkness does suffer from some traditional videogame problems like fetch-quests, backtracking and the sometimes stupid AI. Many times the map isn’t as clear as you would like it to be; you’ll often find yourself to looking around at street signs to figure out where you are and then find it on the map. But it’s not enough to ruin the enjoyment I had playing this game. The story is filled with dramatic events, twists, and emotion. I can’t stress enough how important the story is to this game. It’s mature and well told with great characters that have top notch voice acting. The game concludes with one of the very best climaxes I’ve ever experienced in gaming.

Noticed how I haven’t mentioned the multiplayer? There’s a good reason for that. Although it was ambitious, allowing players to take control as Darklings, it was poorly executed and wasn’t worth investing the time into. Don’t expect anything from the multiplayer mode. Skip it.

The unique gameplay elements and story easily make up for The Darkness’ downfalls. If you want something different from your FPS games, Starbreeze Studios’ The Darkness is a must play for Xbox 360 and PS3 owners.

Categories: PlayStation 3, Shooter, Xbox 360

6 Comments so far

  1. Ampersand August 18th, 2008 11:05 pm

    Nice article. The Darkness was a great game, but the lackluster multiplayer you mentioned is a huge factor in it not being such a shining commercial success. Halo 3 and Call of Duty 4 it’s not, but that’s what makes it great: the focus on the single player which is pretty much a dying trend in the genre these days.

    Oh, and welcome to the team.

  2. Finjitzu August 18th, 2008 11:17 pm

    Thanks. Glad to hear that I’m not the only one that liked it.

  3. BFeld August 19th, 2008 1:36 am

    I liked the game. I remember that you could watch all the way through To Kill A Mockingbird on the TV. And I did.

  4. Dexter345 August 19th, 2008 3:47 pm

    I never played it, but then I think it came out before I even had a 360 or a PS3.

  5. Kel August 20th, 2008 9:04 am

    Great article and welcome! It’s good to see more game enthusiasts. Now that greetings are out of the way I’ll move on to my comment.

    I have a very low tolerance for glitches in I spent most of my time screaming at my TV when I played this game. My neighbors came up several times to see what was making me so angry. I don’t really mind if a game is difficult because of difficulty alone, but I do mind when the game is difficult because of glitches. The game also locked up on me numerous times. I’ve ruled out the possibility of a future red-ring because I played this sometime last Fall, and my Xbox is still alive and kicking with no other problems in this game.

    I do agree that the story was awesome though. I’m looking forward to reading the comics when I finally get my hands on them.

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