Jun 1

Battlefield: Bad Company Demo Impressions

Despite having a ton to do this weekend, such as job hunting, selling stuff on eBay, writing, and wedding planning, I found time to play Battlefield: Bad Company. I got one of the early demo codes for PS3, and after a quick download I was in.

Single player plays much like the other Battlefield games I’ve played on PC. You’re part of a squad, you go here, and do that. You get to pick your class (assault, medic, demolition, etc.) and each class gets a weapon and some sort of explosive, grenades, rocket launcher, charges… the list goes on. Graphics are impressive, with well detailed landscapes and character models. Bits of buildings and trees explode under tank fire causing the air to choke with smoke and debris, and when you take damage the screen’s edges start to blur and dim to red.

Gameplay in the single player campaign was easy. I felt at times my companion AI was dumber than it needed to be, providing little support or cover in heavy firefights or mission objectives. But despite the hiccups I breezed through the single player in a few hours.

Where this gem shines is multiplayer though; it feels like COD4 but plays similar to the other Battlefield games. Finding and connecting to games was easy and according to EA’s website the game will support up to 24 players online. Even using my PS3 wireless connection, almost all the games I jumped into were lag free. Headset chat is also supported and many games were sponsored by the screaming of small children in the background. Human players provide a fair amount of support to reach objectives. Driving tanks in multiplayer was fun; there’s nothing like running over your own teammates to reach an objective, which is usually stashed in a building that needs to have the walls blown apart first by crashing right through them with the tank. The helicopters are tough to use and I found myself crashing a lot. Most vehicles including the boats have at least one other slot for your teammates to ride in and command some sort of firepower. The map serves as a good navigation tool especially in the multiplayer, highlighting your objectives and letting you know where your teammates are.

You receive points from kills, completing objectives, and helping your squad, which in turn help you level and gain new weapons. Just doing well in the demo unlocks more stuff.

So initially, I liked the game, and feel the multiplayer will be the main selling point.

Categories: Impressions, PlayStation 3, Upcoming Games

1 Comment so far

  1. Autumn June 10th, 2008 9:03 am

    So basically you’re saying you haven’t played the demo…
    You watched a couple of vids and drew some (incorrect) conclusions. Well done you.

  2. Pingbacks/Trackbacks

Leave a comment

eXTReMe Tracker