Feb 2

Fix coming for Halo 3 melee

By zizzy

Halo 3 melee

I’ve heard plenty of people complain about how melee works in Halo 3, and while it may not annoy everyone there are those that find it to be an issue. Fortunately, Bungie has been listening to the community’s feedback in between designing new maps and building castles with their money (or maybe pulling a Scrooge McDuck if that’s their style), so the next update will include some changes to the way melee is handled. Certain aspects like shield depletion and simultaneous strikes, among others, will be adjusted to make it more fair:

The bottom line is that we felt it could be improved without alienating folks who hadn’t noticed any problem and so we’ve been working with real life players, like one or two external hardcore clans, as well as the MLG guys, to make sure the changes are satisfactory, balanced, fair and fun.

What I think is really great is that they aren’t only listening to suggestions, but letting outside sources actually be a part of fixing the problem and making improvements. Getting direct help from the players themselves seems like the best way to get it right. Hopefully the vast majority of players end up liking it as well, since they are going pretty in-depth with what needs to be changed to make sure it will actually be better:

We chatted about the general nature of the changes – subtle versus significant, perceived fairness versus actual fairness, system link versus online. Then we rolled up our sleeves and got stuck in. Obviously the MLG guys wanted to see the nature of the changes, so we played a couple of games where points were only awarded for front-facing melees, just to force the issue. The number of simultaneous deaths goes up as a result of some of the changes – but it was the visceral response we were looking for.

Looks like those of you who always blame your losses on cheap melees will have to think of a new excuse (perhaps blaming the rest of the team for being “noobs” and not helping?), since bashing someone over the head with a gun will soon be a much more refined action. The update, which will include a lot of other changes in addition to the melee fix, should be out in a few weeks.

Categories: Xbox 360, Xbox Live

4 Comments so far

  1. backflip February 2nd, 2008 3:40 pm

    Fucking finally … I hated it when you’d melee someone else at the same time that they melee you and you’d end up randomly dying. Before the update, it seemed as if it’s almost random who wins or loses.

  2. Dexter345 February 2nd, 2008 6:39 pm

    Hmm. Not that I even play Halo 3 any more, but I never realized there was a problem with the melees. They’re not going to weaken them, are they? My M.O. in Halo is basically to get in close quarters at almost all times.

  3. SRX February 2nd, 2008 10:42 pm

    YEAH DAWG!!

  4. EternalLight September 17th, 2008 11:26 am

    a lot of things on Halo 3 are not fair like when i play for some reason the person on the other team in matchmaking can shoot the same gun as me and bring down more health on me than i bring down on him and i die quicker but i don’t understand why..im glad they’re finally getting to fixing the problems =)

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