Nov 12
Halo series is not about angels!… and other interesting facts

With the launch of OXM Online, the new web home of the Official Xbox Magazine, the site brought along some interesting tidbits about Halo 3. One of these facts focuses on how the multiplayer designers thought that anything larger than 16 players was wrong for the game. The developers maintain the idea that playing on a 16 player team dilutes the player’s personal impact on the match.
“When you have more than eight people on your team, you get into situations where you’re just a face in the crowd,” explains Tyson Green, Halo 3’s multiplayer lead designer. “You don’t really have an impact on things. All of a sudden you win or lose the game and you really had nothing to do with it. There is some payoff — no question, it’s cool to see 16 or 30 players working together in concert — but if our maps were set up performance-wise for 32 players, they’d be a lot less detailed and feel a lot emptier.”
Other information includes how Bungie’s party system should be imitable by any other developer, and how some gamers dreams of piloting a Pelican or dual wielding Energy Swords will just have to wait another day. It’s a great read for fans of the series.
OXM - 7 Things You Didn’t Know About Halo 3
Categories: Magazines, Microsoft, Xbox 3603 Comments so far
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That’s a good read, for the Halo fan.
I completely agree with the multiplayer bit above.
I completely disagree with the controller mapping issue.