Aug 30

8 Greatest Mistakes In Game Design

civ4b.jpg

Lead designer of Civilization IV, Soren Johnson, has made a very interesting couple of posts on his blog about 8 great mistakes in game design today. His first post talks about hard-core game conventions, repetitive interface tasks, limited play variety, and…”too much stuff.” His second post talks about hidden code/data, anti-piracy paranoia, black box mechanics, and putting story in the wrong places. This isn’t really news, but it’s a worthy notice. Great read if you have the chance to skim through it.

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1 Comment so far

  1. Poopface Morty September 3rd, 2007 1:03 am

    Absolutely true on the ‘too much stuff’, but most people think I’m crazy when I bring it up. I strongly believe in the Paradox of Choice, where more is NOT always better.

    And I loved the “Hamlet in my pie” analogy for stories in games. Ain’t that the goddamn truth. I still don’t mind a compelling story if it really adds to the experience (which definitely isn’t automatic just by virtue of the game having a story…it has to be ‘good’), especially if it’s pulled off in a game like Killer 7, but sometimes I want to play the fawking game! I’m looking at you, Metal Gear!

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